Maybe Borderlands 3 will have you buy BorderBucks with your credit card to increase the odds of finding a purple weapon. I can’t believe they haven’t figured out a way to monetize this endless chase for something slightly better. You’re constantly trying to advance or find a great new gun, but when you do either it’s rarely more than a minor, incremental change. In fact, that kind of summarizes a lot of my complaints with how Borderlands 2 is designed. Levels are few and far between, it seems, and it feels like you are constantly chasing a game-changing function that never materializes. It takes like 10 levels to even unlock your character’s core class ability. READ ALSO: Cracked LCD- Eurogames Reclamation Project #3: Bohnanzaīut it’s the leveling and character development that keeps you playing, right? That’s great, but the development curve and sense of progression in the game remains completely screwed up- it’s too long, drawn out, and rewards perseverance and grinding rather than good play and player skill-building. I know I’ll go over there, collect my two dollars and sniper rifle bullets, and move on. I almost grimace when I see a bunch of green lights from a distance. I don’t consider wandering around and picking up $2 and a pack of sniper rifle bullets over and over again to be gameplay and it’s definitely not great gameplay. And don’t get me started on clicking on Pandora’s countless lockers and storage boxes. Shops are stocked with the same kind of junk with the occasional daily deal there to tempt to you sell off your entire backpack. It’s the same silly, ultimately pointess loot grab where 99 percent of the loot you find is either not as good as what you already have, it’s something to give away to another player, or it’s more or less worthless. More discreetly, Borderlands 2 sucks for the same reasons that the first one did. Those things are micromanagement, not role-playing. Nor is shopping for new class abilities with your new XP-purchased skill point. Fiddlefarting over whether to sell Gun A that does X damage and has Y% of this effect or Gun B which does X+1 damage but doesn’t have that effect but another is not role-playing. Or Castle Wolfenstein 3D.įurther, there are no RPG elements in the game despite claims otherwise. ![]() Despite class abilities, extended elemental effects, and more enemy variety than the first game it’s still pretty basic, undynamic shooting action that really isn’t all that much fundamentally different from Doom. Playing a Gunzerker makes the game feel almost like a Serious Sam title. The gunplay is rudimentary at best outside of picking which shooting implement to use at a given time. READ ALSO: Dont’ Touch It, It’s Evil!- Fairway Solitaire IOS in Review It’s still boring as hell to drive way the hell out to a waypoint and trundle around looking for an item you’re supposed to retrieve while shooting a bunch of bad guys that pretty much just run at you. But by and large, it’s the same post-MMORPG find-and-fetch or kill X number of Y kind of affair. Quests are somewhat improved, a couple of them are a little more thoughtful and I like that some have optional goals. That’s an aspect of MMORPGs that has consistently chased me away. Personally, I’m pretty tired of characters being little more than quest dispensers in any game. The story is barely more interesting than the first one and the game world remains oddly barren, lifeless and remote, despite decent character writing that too often mistakes “attempts to generate memes” for “good”. The obvious ones are laid bare just by playing the game for an hour. But both Borderlands are absolutely terrible designs along a couple of different parameters. I’m glad that improvements were made like dropping those restrictive weapon specializations and adding the Badass goals and bonuses, which hugely increases the gameplay- and challenge. Playing with friends is neat because you can shoot the shit while you shoot the bad guys. They’re fun, casual games that don’t really require much focused commitment or involvement other than spending a lot of time futzing around with character builds and all those oodles of weapons. I like both Borderlands 2 and its predecessor quite a lot and I think Gearbox’s latest is an across-the-board improvement. ![]() Hold on angry internet mob, put the pitchforks and torches down and lemme finish. But can you really, honestly say that it’s a great video game? It’s obviously a successful design because people continue to play and enjoy it. It’s boring, tedious, repetitive, and it never actually rewards the player.
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